Healing-Anatomy 0 - 120 con un anello e braccialetto
Et voila...
Allora dovete avere un anello e braccialetto con Strenght, poi andare in barca in movimento poi
Setta le 3 variabili
Inserisci l'ID dell'anello e del braccialetto (Linee 14, 15)
Inserisci i tuoi hp base senza i gioielli (Linea 18)
Non usate un armor con pezzi hp regen, e comprate le bende
Et voila...
Allora dovete avere un anello e braccialetto con Strenght, poi andare in barca in movimento poi
Setta le 3 variabili
codice:
;Set your Ring and Brace's ID Set %Ring XXXXXX Set %Brace XXXXXX
codice:
;Set your Hit Points without your Jewels Set %HP XXX
Non usate un armor con pezzi hp regen, e comprate le bende

codice:
;==================================
; Script Name: Train Healing 0 - 120
; Author: Athelstan - 166467051 - oceans@gamesnet.it
; Version: 1.0
; Client Tested with: 6.0.1.3
; EUO version tested with: 1.50
; Shard OSI / FS: UODreams.it
; Revision Date: 16/06/07
; Public Release: 16/06/07
; Purpose: Train Healing with a Ring and Brace
;www.sweetuo.com
;==================================
;Set your Ring and Brace's ID
Set %Ring SWORKMD
Set %Brace FYORKMD
;==================================
;Set your Hit Points without your Jewels
Set %HP 105
;Remember, for healing need lot of bandages
;==================================
;Now don't edit the script ;) Press play
Finditem #BACKPACKID
;X Y Backpack
Set %BagX #FindX + 140
Set %BagY #FindY + 220
;X Y Ring
Set %RingX %BagX - 129
Set %RingY %BagY - 71
;X Y Brace
Set %BraceX %BagX - 129
Set %BraceY %BagY - 138 ;Dopo Correggi in 50
;==================================
Set %Anatomy 0
Set %Healing 0
;==================================
;And We go =D
Loop:
;Check Su Skill
GoSub Skills
;Count Bandage
GoSub Count
;Check for HitBase
If #MAXHITS = %HP
{
gosub Dress
}
;Heal The damage
GoSub Heal
;Check Su Skill
GoSub Skills
;Check If Hps be healed
If #MAXHITS = #HITS
{
GoSub UnDress
}
GoTo Loop
;==================================
;Here we dress the jewel
Sub Dress
{
;Dress the Ring
event drag %Ring
wait 2s
click %RingX %RingY mc
wait 2s
;Dress the Brace
event drag %Brace
wait 2s
click %BraceX %BraceY mc
wait 2s
return
}
;==================================
Sub Heal
{
FindItem ZLF C_ , #BACKPACKID
wait 5
;Set last object and the script uses it
Set #LOBJECTID #FINDID
Event macro 17 0 ;last object
wait 15
Event macro 23 0 ;Target Self
;From http://uo.stratics.com/content/skills/healing.php
Set %Secondi ( ( 12 - ( #DEX / 20 ) ) * 20 )
wait %Secondi
;You apply the bandages, but they barely help.
;You finish applying the bandages.
Return
}
;==================================
Sub Count
{
FindItem ZLF C_ , #BACKPACKID
wait 5
If #FINDCNT = 0
{
display Insert more bandage inthe backpack
halt
}
return
}
;==================================
Sub UnDress
{
;Dress the Ring
event drag %Ring
wait 25
click %BagX %BagY p
wait 25
;Dress the Brace
event drag %Brace
wait 25
click %BagX %BagY p
wait 25
return
}
;==================================
;Sub for to see if you finish to train healing or anatomy
Sub Skills
{
ChooseSkill Healing
if #skilllock = locked || #skill = #skillcap
{
Set %Healing 1
}
ChooseSkill Anatomy
if #skilllock = locked || #skill = #skillcap
{
Set %Anatomy 1
}
If ( %Anatomy + %Healing ) = 2
{
display You've Finish. Congratulation
halt
}
}
;==================================


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