Credo che manchi la pausa , qualcuno e' cosi' FIGO da riuscire a dargli un okkio e a sistemarlo??
codice:
; =====================================================================
; Script Name: Traston's Simple Bod Swapper
; Author: Traston ShadowFire
; Version: 1.01
; Client Tested With: 5.0.1h
; Euo Version Tested With: 1.5 Test Ver 67
; Shard Osi / Fs: FS
; Shard Name: Alexandria (the only one that counts)
; Debug Mode Started: 22 Nov 2005
; Last Revised : 27 Dec 2005
; Official Release: 25 Dec 2005
; Global Variables Used: none
; Purpose:exchanges filled bods for new from a BOD book,
; moves rewards to pack animal, and places new bods in book.
; user can identify what they want to keep, and what they want
; to drop (so that someone else might benefeit from the
; shovels and axes that you do not want)
;-------------------------------------------------
; Disclaimer: I am new to scripting and this is
; my first attempt. Please give honest
; feedback, and do not be too nice... If it sucks
; tell me so and tell me why plz. Thanks
;-------------------------------------------------
;Directions
;-------------------------------------------------
; Add the item ids that you want to keep after
; keepers, and add the ones you dont after tossem.
; Note I have a few added in there now, but not all.
; If you cannot find an ID then lif the item and
; look at the #LLIFTEDTYPE: *** (the value will be
; where the *** is) just add an _*** with *** being
; the value of the item, note this can be a 2 character
; value
;
; Change the number after option to the position
; number from top to bottom that has the BOD
; option example (%option 4 would be the 4th option
; from the vendors menu)
;
; Works best to have a packy, so if you do not have
; a beetle, don't be cheap go buy you a lama
; or something.
;
; Load all your filled bods into one book, and have anouther
; book with room for your new empty bods. The script will set
; the filter for either tailor or smith depending on the vendor
; you select.
;--------------------------------------------------
;Special Thanks
;--------------------------------------------------
; Tecmo
; Tracergod
; Red Satin
; Kedric Valorite
;--------------------------------------------------
;Customize
;--------------------------------------------------
; ID of Items that you want to keep
set %keepers KEG_BUI_POF_ZZF_TWF_tvh_qpf_ewh_nvi_dui_aui_fui_gui_gbg_TLH
; ID of Items that you want to drop on ground
set %tossem kkh_xkh
; Put the number of the option for Bulk Order Deed
; on your shard here
set %voption 4 ;<---
; Put the option number for packy backpack here
set %poption 11 ;<---
;--------------------------------------------------
;edit below at your own risk
;--------------------------------------------------
display ok Once you start this, follow the prompts then
+ let it run do not try to click anything for the script.
+ If by chance it does mess up, stop it then try again.
+ If the problem persists please stop and drop me a PM
+ So I can try to fix it for you.
wait 1
event macro 31 0
wait 10
event macro 8 1
while #contName <> paperdoll_gump && #contSize <> 262_324
{
wait 10
contpos 800 280
}
wait 10
event macro 8 7
while #contName <> container_gump && #contSize <> 230_204
{
wait 10
contpos 610 570
}
wait 10
setup:
gosub vendorselect
wait 1
gosub secureselect
wait 1
gosub filledbookselect
wait 1
gosub emptybookselect
wait 5
;--------------------------------------------------
;Main Loop
;--------------------------------------------------
loop:
gosub getbod
wait 1
gosub clickok
wait 1
gosub movenewbod
wait 1
gosub turnina
wait 1
gosub turninb
wait 1
gosub tossit
wait 1
gosub cutfat
wait 10
goto loop
;--------------------------------------------------
;Vendor Selector
;--------------------------------------------------
sub vendorselect
event exmsg #charid 3 30 Target the vendor to work with $
selectionv:
set #targcurs 1
while #targcurs = 1
wait 2
set %trader #ltargetid
vmove:
finditem %trader
if #finddist > 1
{
move #findx #findy a
}
event property %trader
if ( guildmaster in #property ) || ( guildmistress in #property )
{
event exmsg #charid 3 30 Sorry guild masters do not give bods try again $
wait 2
goto selectionv
}
if ( blacksmith in #property ) || ( tailor in #property ) || ( weaver in #property ) || ( weaponsmith in #property )
{
msg #property
wait 5
return
}
else
{
event exmsg #charid 3 30 Wrong vendor type, please try again $
wait 2
goto selectionv
}
goto vmove
;--------------------------------------------------
;secure Selector
;--------------------------------------------------
sub secureselect
display yesno Click yes for Packy, click no for bank
if #dispres = yes
{
set #lobjectid #charid
event macro 17
msg all follow me $
wait 5
event exmsg #charid 3 30 Target the Packy to dump to $
set #targcurs 1
while #targcurs = 1
wait 2
set %storage #ltargetid
exevent popup %storage %poption
wait 5
while #contName <> container_gump && #contSize <> 230_204
wait 10
contpos 440 570
wait 10
return
}
if #dispres = no
{
msg bank $
wait 5
while #contName <> container_gump && #contSize <> 180_240
wait 10
contpos 440 570
wait 5
Display yesno This was devised to be used in Luna $
+You must be able to access both the bank and the $
+Vendor From the same location. $
+Is the bankbox open? $
if #dispres = yes
{
set %storage #contid
wait 5
return
}
if #dispres = no
{
display ok You need to either get to a spot where $
+you can access the vendor and the bank $
+without moving, or get a packy.$
+(a lama is cheap)$$
+Stopping the script now. $
wait 2
halt
}
}
return



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