Complete Doom Solution

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  • fnurov
    ha risposto
    Disco-Mage

    BUILD 1

    Race - Elf

    Stats
    str 125
    dex 15
    int x

    Skills
    Discordance 120
    Musicanship 120
    Magery 65
    Evaluate int 120
    Spellweave 40
    Anatomy 100
    Chivalry 45
    Medetation 110
    720 total (medetation 90 - 700 total)

    Equipment
    full ress, fc4, fcr6, lmc40, dci20. this is must have.
    optional:
    mr, sdi, lrc, dci45.
    lrc is optional because reagents are needed only for harmfull spells, so it can be restocked from vendor.
    books in hands as a main weapon. it's possible to reequip boomstick, but u will loose battle defence.

    healing: close wounds.
    curing: lesser - cure/cleanse by fire, higher - arch cure.

    mob: book; spells
    df: demon; fury, lighting.
    creeper: undead; fireball.
    render: scrapper; fireball/harm.
    impaler: demon; fireball.
    knight: undead; lighting.
    abyss: scapper; fury, harm.
    revenant: undead; fireball.

    BUILD 2

    Discordance 120
    Musicanship 120
    Magery 100-120
    Evaluate int 120
    Spellweave 40
    Anatomy 100
    Chivalry 45
    Medetation 75-55

    the difference from first build is:
    lrc must have, fc2 is enought, healing with magery, less medetation.

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  • fnurov
    ha risposto
    df's furious doom

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  • fnurov
    ha risposto
    warrior-summoner power

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  • fnurov
    ha risposto
    human power

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  • fnurov
    ha risposto
    PG Disco-Macer

    stats
    str to maximum hp
    dex 120
    int to mana 50-70

    skills
    Anatomy 60
    Healing 97,5
    Tactics 100
    Macing 120
    Musicanship 120
    Chivalry 65
    Discrodance 120
    Spellweaving 37,5
    total 720

    it's good to have some jewelry-skills to make healing 100, chivarly 70
    u need slayer instruments to discord mobs fast. lolo's lute is the best.
    the weakest place is that there is no resisting spells, so blood oath is a headacke.
    very important part of this template is casting horde of furies, so u need weapon with many hml. also jewlry/shield fc2, some fcr is good, as much lmc as possible on armor.
    one more usefull thing is hld to make your furries hit more often. it's easier to equip mace and shield, than find a good slayer weapon with both hml and hld.
    the more furies atack mob - the less chance u will be casted blood oath.

    scripts:
    anti blood oath script
    warrior
    bone cutter

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  • fnurov
    ha risposto
    Luck in Doom

    the formula of drop-chance in doom is:
    Dark Father: 1.5% + ([Luck of the top-damager] / 5000)
    Other boss Boss: 0.75% + ([Luck of the top-damager] / 10000)

    luck 0: df 1.5%, other 0.75%
    luck 1000: df 1.7%, other 0.85%

    this is chance of dropping an art, that will be devided to number of persons.

    what does "Luck of the top-damager" mean?
    it means, that only luck of a person who made highest damage will be calculated.
    so if u are an extremely lucky tamer with proud dog and 1300 luck, your luck is useless, becuase u will never be top damager with just cu-sudhe.

    one more thing about luck in doom is honor.
    when some warrior/archer-bushidist used honor on mob and finished it with full perfection, 1000 luck bonus is applied to drop-chance, if this bushidist is top-damager.
    but honor can be used only on mob with full hp. so, if u attack the mob before somebody used honor on it, nobody will be able to honor that mob and 1000 luck is in trash.

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  • fnurov
    ha risposto
    Playing a Battle-Mage

    the idea of this template is combining benefits of warrior and mage to one. so u need to have good equipment not to be either bad mage and bad melee.

    race - human

    Stats
    str 100
    dex 80-140
    int 40-80
    if u want to be more warrior whan a mage - more dex.
    the fact is that weapons with hml are very needed for this template not to have mana-problems.

    Skills
    Magery 90-120
    Eval 120
    Anatomy 100
    MagicResist 70-100
    Tactics 100
    Macing 120
    Chivalry 70

    Optional skills

    option 1 necromancy. spirit speak.
    wreith form. should be most usefull.
    necromancy 40-60 (50 necro and ss are needed to summon shadow wisp. it gives mana
    spirit speak 40-120 (the more skill u have - the more mana u leech from either spell and melle damage)
    this form will give u almost unlim of mana, but u have to dismount and if u cast it very often u will not be able to use chivarly well, because of carma penalty.
    lich form.
    80-100 necromancy.
    increases mana regen. u will be dismounted and can't recast it often.
    vampirik form.
    100 necromancy (with items)
    gives 4 mr, immunity to not strong poison, life leech 10% of damage u do.
    can be used whan u are mounted.
    to train this skills u can lower anatomy and resist down to 0, tactics to 60-90, chivarly to 65.

    option 2 medetation
    will give u some mana regen, u will need to lower anatomy/tactics/resist.
    it will make u more mage, whan a warrior.

    option 3 bushido
    u will be able to use lighting strike, honor, confidence.
    it will make u more warrior. so the cost of it shoud be lowering magery down to 50-70 to cast only low level spells (harm,firebal,lighting) and some anatomy. u will heal much less with magery, so u should use chivarly and confidence for healing.
    option 4 healing
    if u have many dex, u can lower magery to cast only low level spells and train healing up to 80-100. u can train up to 100 with lowering anatomy down to 60 - u will be still able to cure deadly poison.

    equipment
    the most needed thing is silver-ethced mace with spell chanaling and hit mana leech to fight dark father, 3rd,5th rooms.
    also staff of power is good against 1st,4th rooms or some other undead lsayer with speel chaneling.
    full ress.
    if u dont have bushido u should equip 45 hci.
    dci is also very important.
    fc2, fcr6.
    lrc is not very important, becuase u can easyly restock reagents right in doom, but usefull not to do it very often.
    having some mr is good (many id not needed if u have weapon with hml).
    the more lmc u have, the more often u will be able to cast.

    some usefull scripts:
    some binds for a necromage
    warrior
    bone cutter
    lighting strike
    anti blood oath

    p.s. this post is very row and in fact i never played such kind of pg. so some corrections are wllcome very much.
    Ultima modifica di fnurov; 29-07-2009, 18:40.

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  • fnurov
    ha risposto
    Originariamente inviato da Introvabile
    mmm....and if you log in , the room is active and your are alone?
    i will be extremely happy, that i can do rooms alone without killing df first.

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  • Introvabile
    ha risposto
    Originariamente inviato da fnurov
    the safest place and time to logout is some spawn-room after killing a mob there.
    mmm....and if you log in , the room is active and your are alone?

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  • fnurov
    ha risposto
    Originariamente inviato da Introvabile
    it's a dangerous place to kill Dark Father, because in the little room (near), there are away player in log-out.
    t's a dangerous place to logout. but safest to kill df, because less bones spawn there and furies block df like energy fields, so df doesn't atack mages and tamers. the safest place and time to logout is some spawn-room after killing a mob there.

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  • Introvabile
    ha risposto
    Originariamente inviato da fnurov
    it's a dangerous place to kill Dark Father, because in the little room (near), there are away player in log-out.

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  • fnurov
    ha risposto
    Fury-Addiction

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  • Introvabile
    ha risposto
    Good Job!!!!!!!!!!!!!!!!!!!!!

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  • fnurov
    ha risposto
    Playing a noob

    i think it's the best template for a person, who just started on uod and wants just to drop 2 totem without insurence loss, sell one of them, equip pvp and start owning the world

    race elf

    stats
    str 125
    dex 20
    int 80
    skills
    magery 100
    spellweaving 76 (nature's fury, gift of life, gift of renewel)
    macefighting 100-120 (for a battle defence)
    hiding 100 (summon 5 furies and hide)
    medetation 100
    chivarly 105-115 (dispeling revenant, removing curses)
    optional skills:
    evaluating int (to recieve loot rights, where furies are useless)
    focus 100
    necromancy 75-100 (lich form - more mana)
    bushido (confidence is a very good healing method)
    ninjitsu (wolf form for fast runing away)
    fishing (where is a river there )
    mining (for total sick people, that can't live without mining even in doom, even they know there is no mine there, but there is a hope)


    equip
    full ress, boomstick, fc 2/6, lrc 100 (actualy it's not important. u can buy regs for heal from vendor in doom), lmc (maximum possible), dci (optional)

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  • fnurov
    ha risposto
    Collecting Bones

    in italian translation

    3 good necromages are able to collect 1k bones for 5 mins or even less.

    script for looting bones

    in this room many lichs spawn. the number of lichs depends on how many players+pets+summons are in room
    just equip battle defence
    make wreith form
    summon shadow wips + 2 vortexes + 3 animates from this lichs (they can be animated. bug? o.O)
    spam wither
    loot bones using my script
    hint for pro: each mage can take 3 skeletal dragons there, to make many skulls.

    on screenshot the location is E.

    The Dark Guardians
    In the far northern end of the dungeon, behind 3 sets of double doors, lies room which is one of the most deadly traps known. From the doorway you immediately notice the large piles of human remains just a few steps into the room, but the cause of their death isn't apparent from there. Other things of interest in the room are two large statues near the door, a stone pentagram in the center of the room and a few chests hiding untold riches.

    Once you step a few steps into the room, the cause for all the skeletal remains becomes clear though. The massive doors will slam shut and become impossible to open, from out of nowhere a number of Dark Guardians, a creature closely related to the Lich, will appear on the pentagram and deadly poison will slowly start to fill the room, making it increasingly harder to breathe in there.

    For each creature in the room two Dark Guardians will appear and now only one thing remains... Kill or be killed. If you manage to kill all the guardians the poison will clear the air, the doors will unlock and you are free to leave. If the guardians manage to kill you, they will disappear and the same things will happen, although when your ghost tries to leaves the room it will be transported to a location in the other end of the dungeon along with your remains.
    from UO Stratics - Grand Atlas of Britannia - Dungeon Doom

    p.s. if u die, u and your corpse will be teleported. dont try to find your corpse in guards' room, cause its in the same place there u had been teleported.

    usefull scripts:
    bones looter
    Ultima modifica di fnurov; 03-08-2009, 01:20.

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