NEON WEAPONS GUIDE
Q: What are neon weapons?
A: Weapons with a damage distribution different from the typical one of the material they are made with (for example, an iron weapon with no 100% physical damage)
Q: How do I get them?
A: You can find neon weapons in monsters loot, or you can craft them with a runic hammer (no matter which runic, even dull copper)
Q: Can I craft them in iron only?
A: No, you can use any material
Q: How does armor ignore work using a neon weapon?
A: Damage dealt is always 90% of the total damage, indipendent of its distribution.
Q: What color are they?
A: It depends on the prevailing element; if weapon has more physical damage than other elements, then it will be of the normal iron color (neutral), otherwise they are hued as following:
cold - blue
energy - purple
fire - orange
poison - green
The higher the value, the deeper will be the hue; for example, a weapon with physical 30%, cold 40%, energy 30% will be dark blue, while a 100% cold weapon will be brighter.
Q: Can I enhance neon weapons?
A: Yes, enhancement follows some rules.
Keep in mind the damage bonus given by all the materials:
http://www.uodreams.it/?t=Items.Bonus+dei+materiali
Then consider that bonuses are added in this order:
Cold
Energy
Fire
Poison
Last, the bonuses are subtracted from the weapon physical damage, so enhancing a weapon that already has no physical damage is worthless.
Some examples.
1) Consider an iron weapon with this damage:
Physical 30%
Cold 40%
Energy 30%
Enhancing it with shadow (that adds 20% cold) means that the final distribution will be:
Physical 10%
Cold 60%
Energy 30%
since the cold bonus is subtracted from physical (while energy component remains the same).
2) If you enhance it with valorite, the result will be:
Cold 60%
Energy 40%
because valorite distributes 60% of the damage on different elements, but on original weapon you have only 30% physical, so this will be the percentage added. These are the steps:
a) cold addition (20%): physical drops to 10%, cold raises to 60%, energy remains unchanged
b) energy addition (20%): weapon has 10% physical, so only this percentage is added to energy; physical damage will disappear, cold remains at 60% and energy damage raises to 40%.
3) You can also obtain a 100% elemental damage weapon; consider this one:
physical 40%
fire 60%
It can be enhanced with bronze (40% fire), turning it into 100% fire
4) You can also change the weapon hue, for example:
physical 30%
cold 30%
energy 40%
originally this weapon would be purple (because of 40% energy damage), but after a shadow enhancement (20% more cold), it becomes blue, with this damage distribution:
physical 10%
cold 50%
energy 40%
Q: What are neon weapons?
A: Weapons with a damage distribution different from the typical one of the material they are made with (for example, an iron weapon with no 100% physical damage)
Q: How do I get them?
A: You can find neon weapons in monsters loot, or you can craft them with a runic hammer (no matter which runic, even dull copper)
Q: Can I craft them in iron only?
A: No, you can use any material
Q: How does armor ignore work using a neon weapon?
A: Damage dealt is always 90% of the total damage, indipendent of its distribution.
Q: What color are they?
A: It depends on the prevailing element; if weapon has more physical damage than other elements, then it will be of the normal iron color (neutral), otherwise they are hued as following:
cold - blue
energy - purple
fire - orange
poison - green
The higher the value, the deeper will be the hue; for example, a weapon with physical 30%, cold 40%, energy 30% will be dark blue, while a 100% cold weapon will be brighter.
Q: Can I enhance neon weapons?
A: Yes, enhancement follows some rules.
Keep in mind the damage bonus given by all the materials:
http://www.uodreams.it/?t=Items.Bonus+dei+materiali
Then consider that bonuses are added in this order:
Cold
Energy
Fire
Poison
Last, the bonuses are subtracted from the weapon physical damage, so enhancing a weapon that already has no physical damage is worthless.
Some examples.
1) Consider an iron weapon with this damage:
Physical 30%
Cold 40%
Energy 30%
Enhancing it with shadow (that adds 20% cold) means that the final distribution will be:
Physical 10%
Cold 60%
Energy 30%
since the cold bonus is subtracted from physical (while energy component remains the same).
2) If you enhance it with valorite, the result will be:
Cold 60%
Energy 40%
because valorite distributes 60% of the damage on different elements, but on original weapon you have only 30% physical, so this will be the percentage added. These are the steps:
a) cold addition (20%): physical drops to 10%, cold raises to 60%, energy remains unchanged
b) energy addition (20%): weapon has 10% physical, so only this percentage is added to energy; physical damage will disappear, cold remains at 60% and energy damage raises to 40%.
3) You can also obtain a 100% elemental damage weapon; consider this one:
physical 40%
fire 60%
It can be enhanced with bronze (40% fire), turning it into 100% fire
4) You can also change the weapon hue, for example:
physical 30%
cold 30%
energy 40%
originally this weapon would be purple (because of 40% energy damage), but after a shadow enhancement (20% more cold), it becomes blue, with this damage distribution:
physical 10%
cold 50%
energy 40%