Da copiare in Necromancer.cs da mettere in Scripts/Mobiles/Vendors/NPC:
codice:
using System;
using System.Collections;
using Server;
namespace Server.Mobiles
{
public class Necromancer : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Necromancer() : base( "the necromancer" )
{
SetSkill( SkillName.EvalInt, 65.0, 88.0 );
SetSkill( SkillName.Inscribe, 60.0, 83.0 );
SetSkill( SkillName.Meditation, 60.0, 83.0 );
SetSkill( SkillName.MagicResist, 65.0, 88.0 );
SetSkill( SkillName.Necromancy, 64.0, 100.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBMage() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.Robe( 0x497 ) );
}
public Necromancer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}





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