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The Witcher 3
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Every button press means one strike, and every move takes approximately the same amount of time to perform
Every action can be interrupted at any time to dodge or block
Geralt and still block or dodge when out of stamina, but he will be losing balance
The devs want the combat to be 'more personal'
Roling replaced with pirouettes, which are just as effective
Attacks are faster than in Witcher 2
The A.I. is 'reprogrammed'
No scripted boss fights
Geralt will face an ice giant
You can make special moves on enemies, for example disturb a wasp with igni
Better signs: every sign will get a new type of attack after you invest in it. For example the regular igni looks like fire from the flamethrower, but it can become a powerful AoE attack. The regular one will still be usable.
2 other paths connected with alchemy and sword mastery, like it was in Witcher 2
New moves and better parrying etc. for the sword specialization
Alchemy depends a lot on elixirs
Your horse and ship can both be upgraded
Acces to storage chest on the horse as well as in taverns
The dev-team is aware that managing your inventory in Witcher 2 was clunky, it will be different now.
You can personalise your crafted items
You can create powerful artifacts with rare items
Every part of the armor has a unique look
Better looking armor, also clothes 'behave' more realistically
Barber shops
Scheduled for release in 2014 for PC and next gen consoles
There will be a possibility of getting support from some ally from Skellige in an 'important battle'
The most important events of the main storyline will affect the world, for example if some villages are threatened by bandits and the player won't help them, some quests might disappear
Dynamically generated weather effects and fully modeled clouds characterised by their volume, not just painted on the sky
On the contrary to the last game, Geralt will meet societies as well as single people who have troubles with monsters
No contract-type missions
Left trigger enables Witcher's senses
Detective work
The time of day and weather will determine what monsters spawn and their powers
During combat, the player will be able to hit his enemies in their weak points, by having knowledge of given monster and using correct tactic
The devs are not yet sure about special moves and QTEs during boss fights
Mutagens allow Geralt to unlock special powers
More impact on deeper relationship rather than occasional sex, no sex-cards
Decisions will have the same impact as the ones from Witcher 2, but they won't completely affect the new open world, since it's not linear anymore
Player's decisions will determine what situations he will encouter and enable special plots
Gameplay based on the previous games, but with lots of little details changed
The issue of 'increasingly lower diffuculty' is adressed (not sure what they mean by that)
The combat will focus on fluidity
Geralt will have 96 animations in combat (Witcher 2 had 20)
The camera will focus on showing the biggest thread[/INDENT][INDENT]Commencing the information dump:
Dev team doubled in size
No more chapters
Geralt will no longer suffer from amnesia, he will try to reclaim his love, fight for the Northern Kingdoms and face the Wild Hunt
The team felt that Witcher lacked freedom and open world
Fight from horseback still in test phase, not confirmed
Ships will float on water and abide by physics laws
Geralt can travel from one end of the world to another with no visible loading
Game world will be 40 times bigger than Witcher 2's
Travelling from one end of the map to another will take 30-40 minutes
You can travel on foot, horseback or by boat
Fast travel system to already discovered locations
The devs want to provide high quality missions and cutscenes, especially for the most important parts, says director Konrad Tomaszkiewicz
Interesting landmarks and locations always on the screen
The players will be encouraged to explore caves, struggling villages and decaying ruins
Witcher 3 will offer 100 hours of handcrafted missions
Tasks will include helping regular people and the rightful king of Skellige
Monster hunting will be an adventure, source of income and unique items
Mini-games, for example in Skellige it's throwing knives
Monsters, bandits and even merchants will attack anyone they consider an enemy
No level-scaling
Three aspects of the story: Monster hunting and small side-quests, the politics and Geralt's pursuit of his lost love
The geopolitical situation and Nilfgaard's invasion will be depicted in the main storyline, areas include Skellige, Novigrad and 'No man's land'
Each region has it's own storyline
You can totally ignore the main storyline, but there will be consequences - it's one of the possible choices
Many of the plots will blend together and fill each other
You won't have to do anything but the main storyline to complete the game
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Witcher free roaming? Da un lato tremo di paura, dall'altro emetto copiosamente seme dal fallo.
Originariamente inviato da Randywarlord Visualizza il messaggioIl primo mi piacque immensamente dal punto di vista dell'ambientazione e della storia. Ma il gameplay non mi prese per niente, tanto che lo mollai a metΰ. Un gameplay troppo simile a quello di Dragon Age, troppo forzato.
Ora invece parlano di open-world, e questo riaccende il mio interesse. Per quanto mi riguarda non ami gli RPG, salvo che questi non siano open-world.
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Originariamente inviato da Randywarlord Visualizza il messaggiolo mollai a metΰ
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Originariamente inviato da Randywarlord Visualizza il messaggioMa il gameplay non mi prese per niente
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Randy, ma ti randy conto delle stronzate che dici?
Torna sugli fps.
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Il primo mi piacque immensamente dal punto di vista dell'ambientazione e della storia. Ma il gameplay non mi prese per niente, tanto che lo mollai a metΰ. Un gameplay troppo simile a quello di Dragon Age, troppo forzato.
Ora invece parlano di open-world, e questo riaccende il mio interesse. Per quanto mi riguarda non ami gli RPG, salvo che questi non siano open-world.
Lascia un commento:
Lascia un commento: