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Oh Oh! Mi è semblato di vedere un... Update!

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  • Oh Oh! Mi è semblato di vedere un... Update!

    TC: Nova Update 03/22/2011

    * Initial Vendor Code
    * Planetary Weather System
    * Armor and Clothing Attachments
    * Slicing
    * Forage and Medical Forage

    Initial Vendor Code

    Please remember that bazaars have been changed to allow for the new vendor functions, so please test EVERYTHING related to the bazaar terminals as well. In order to stress test the vendor search function we want to increase the count of items to be searched. Please put whatever items you can on vendors to help us to get the total galaxy item count as high as possible!

    Please help us test some of the following functions related to vendors:

    * Vendor Creation, Placement & Administration
    * Vendor List: For Sale
    * Post-Sale actions
    * Vendor List: Offers to Vendor
    * Vendor List: Available Items
    * Advertisement
    * Galaxy-wide Vendor Search
    * NPC Vendor clothing customization
    * Removed, Empty and Unused vendor management
    * Merchant Skill and Vendor Functionality

    Planetary Weather System

    The weather system has been added on all planets including an optional sandstorm effects feature. This allows severe sandstorms on Tatooine and Lok to damage and disrupt players. This feature will be disabled by default upon release of the emulator, but can be enabled easily by server managers in a script. A level 4 sandstorm will result in blind, wounds and knockdown to exposed, unprotected players. There is protective clothing available. To see the list follow the link below. Armour will also protect against sandstorms.

    - Every 10 seconds, a player will receive blind, wounds, and a knockdown chance.

    Armor and Clothing Attachments

    These are randomly generated on the blue frogs. We would like to see testing done as a result of the Skill Enhancement offered from the attachment. This means if you receive an attachment with a particular modifier, please attach and attempt to use the skill, noting any gains given from the attachment. Report a bug to mantis if the SEA doesn’t supply the modifier as displayed in the description.


    Please try to slice weapons as per the skill.

    Forage and Medical Forage

    You should be able to forage 3 times per 10m area every 30 minutes. Foraged food should be working.
    Please test these rules and foraged food... We know that bait won't really work because fishing is broken at the moment.

    Medical forage has the same rules as forage except that you can get resources and medical components, but not bait. The components don't have stats as this is not yet implemented. You will get 1 unit of flora each time you get resources. This is normal and how it was during pre-cu.

    More detailed description of everything listed here, with details on what and how to test can be found here: TC: Nova update March 22, 2011
    Guardate sto video di danza... è stupendo!!
    E fu con l'ADK che l'economia di SWG crollò...
    E fu con il Jedi che il divertimento finì...
    E fu con l'NGE che SWG morì...

  • #2
    E' velo è velo è ploplio un Update !

    Finalmente qualcosa di serio. Spero che comincino davvero ad aggiungere nuove features ora.
    Ultima modifica di NelsonRebas; 24-03-2011, 14:23.
    Nelson Rebas, futuro membro fondatore del C.I.S.R. - Consorzio Interplanetario di Scout e Ranger - gilda di cacciatori ed esploratori.


    • #3
      questo fine settimana, se ho un pò di tempo, testerò i vendors
      Nome: Etoth Kalon
      Professione: Master Architect (oggi Structure Trader)
      Segni particolari: 6 anni sui server ufficiali


      • #4
        Io non avrò molto tempo...facci sapere come sono le cose nuove.
        Nelson Rebas, futuro membro fondatore del C.I.S.R. - Consorzio Interplanetario di Scout e Ranger - gilda di cacciatori ed esploratori.


        • #5
          mi sono messo a fare il weaponsmit artisan, ho creato il mio tenda vendor, la casa, ho testato le factory, nel vendor ho testato i npc vendor (che non si possono vestire :O) ho provato ad aggiungere oggetti ai vendor, tipo armi swoop ecc e tutto sembra andare abbastanza bene, nel crafting mancano ancora alcuni oggetti da craftare (come melee e ranger weapon upgrade kit enanchment), mi pare a buon punto


          • #6
            End of Liberator Milestone means SWGEmu is ready for Alpha Testing
            When work on the Object Restructure first started back in spring of 2009, it looked like that there was nothing else standing in our way and that 1.0 was closer than ever. But after only a few months of development, the SWGEmu Team realized that the OR was not a simple rewrite of the old code. The OR was going to take much longer than they originally anticipated. Years of grueling work followed, team members came and went, one temporary play server was replaced with another. After millions of lines of code and thousands of man-hours our dedicated Development and QA Teams has SWGEmu finally ready for the next step, Alpha Testing.

            When will the End of Liberator (EoL) Milestone be reached?
            We expect it to be in April but the exact date is not set. This announcement is to notify everybody that we are about one month away from the Liberator wipe.

            The Development Team needs YOUR help on TC: Nova to test the current OR code. Please logon to TC: Nova, pick a part of the game you are familiar with and start testing and submitting bug reports. Everything and anything implemented needs to be tested and retested. If you are not sure what you should do or you want to participate in a more coordinated and focused testing effort then please join our QA and Dev team in our IRC #openqa channel. If you are unsure where or how to submit a bug report, please check our "How to report bugs on Bug Tracker (Mantis)" guide.

            What happens when EoL Milestone is finally reached?
            When the EoL Milestone is reached it is time for some seriously massive stress testing. Liberator will be wiped and replaced with the latest OR code from TC: Nova, stress testing period will last a minimum of one month and then another wipe of Liberator will occur. During that time we hope that all major stability issues, bugs and exploits will be found and fixed so our goal of "no more Liberator wipes" can be achieved. This will be a crucial period for the OR code and for this project as a whole, everything done so far will need to be tested during that time. To reduce the likelihood of future Liberator wipes, it is imperative that everyone does their best to help the Developers find and fix as many bugs, exploits and stability issues as possible. If major items are not discovered until after the stress test then more wipes of the new Liberator server might be necessary.

            Month of stress testing is over, what then?
            Liberator will be wiped after the stress test. New play-test server will be launched, for now we will call it Alpha, actual name will be determined at some later date. This will mark the beginning of SWGEmu Alpha Testing stage.

            Please be aware that even after the new Alpha server is launched some major fixes and additions to the code may require database wipes. We will do our best to keep database wipes to a minimum, whenever possible we will try to save your character data. We will give advance notice of an upcoming DB wipe. Always keep in mind that this project is still in Alpha Testing and that even though we can clearly see the light at the end of the tunnel, we still have a long way to go before we are ready to release 1.0 to the public so permanent play servers can be created.

            We know that everyone is getting excited about the new Alpha play server that we are targeting for launch some time in May or June. We do not know the exact date it will be ready, but we will be pushing the OR code to Alpha on a permanent basis once all key systems are working as intended and we feel very few future wipes will be necessary.

            For those of you who might be unfamiliar with the term, the OR is a comprehensive standardization of all of the code for SWGEmu. Over the years, many different developers have all worked together to submit code to the project. While this has allowed the Developer team to make great progress in recreating the Pre-CU experience as a whole, it has made submitting and integrating new code difficult. You can think of the old code base as a huge, overstuffed filing cabinet. All of the information is in there somewhere, but everyone who put things into the cabinet used a different filing system. The OR has taken everything out of the filing cabinet, pruned files, reorganized the folders, and attached new legible labels to everything. Code standards have also been set, which significantly reduced the amount of time it takes to commit code changes to the official, public test center (TC: Nova).

            During the OR, in addition to standardizing the code base, a decision was made to switch from MySQL to BerkeleyDB in order to both reduce CPU usage and help us achieve our goal of eliminating crash-based rollbacks.

            ~SWGEmu Staff


            • #7
              Il penultimo passo forse. Io ci spero ancora, ma nel frattempo mi godo TOR.
              La luce e l'oscurità si fanno costantemente guerra dentro di te. L'equilibrio sta pendendo su un lato adesso, ma può facilmente tornare a pendere dall'altro. Salvatore, conquistatore, eroe, malfattore. Tu sei ogni cosa Revan... e non sei nulla.
              Alla fine, non appartieni ne alla luce ne all'oscurità. Ti ergerai per sempre da solo.

              Darth Malak (Knights of the old republic)

              Aderisci alla Lega Salviamo i Genitori: Fai restare vivi i tuoi genitori nel tuo Background, altrimenti la Galassia sarà abitata solo da orfani!


              • #8
                Idem... Thuri, su che server sei?
                Guardate sto video di danza... è stupendo!!
                E fu con l'ADK che l'economia di SWG crollò...
                E fu con il Jedi che il divertimento finì...
                E fu con l'NGE che SWG morì...


                • #9
                  Metto qui la lista dei progressi di SWGEmu:
                  Come si può vedere, l'80% delle cose sono già implementate, il 15% più o meno mentre solo il 5% manca del tutto
                  Sembra proprio che prima di morire riuscirò a vedere il gioco completo


                  Sto operando...