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Shard updates and fixes (June 9th)

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  • Shard updates and fixes (June 9th)

    The following fixes will go live tomorrow at approximately 4 PM CET:
    • All Doom bosses now have a 10% probability of detecting hidden players within their range.
    • Monsters can now also cast the following spells: Curse, Feeblemind, Clumsy, Weaken, Paralyze, Poison, and Bless on themselves. Also, no monsters can now ever be interrupted when casting a spell.
    • The Valor virtue has been implemented. A Knight of Valor can activate an inactive champion spawn by targeting the Idol of the Champion on top of it. The Valor virtue may also be used on an active champion spawn to advance it one level (one red skull). It can only be used once per spawn. You can gain Valor points by killing champion spawn creatures (Ilshenar and Tokuno spawns included).
    • Champion spawns now work exactly like OSI. Only spawns in Ilshenar, Tokuno, and one random champion spawn out of the 5 inside Felucca dungeons, and only a random one out of the 12 in the Lost Lands will guarranteed to be active at all times. The others (including the 10 spawns in the Lost Lands that so far have always been inactive) can be activated by using Valor. WARNING: A reset of all spawns will be necessary to switch to this new system. Please do not challenge any spawn right before the upgrade, you will have to start it again from scratch afterwards.
    • SOPs +5 have also been added. All champion spawn monsters now have a 1 in 351 chance of dropping one, with a limit of 6 +5 SOPs per champion spawn. They can be duped with Justice in exactly the same way as +10/+15/+20 SOPs. Please note that nothing has changed in the way the +10/+15/+20 SOPs are distributed.
    • All creatures' loots have been updated to match OSI. Most creatures now yield better loots, with a few notable exceptions such as Barracoon, Neira, and Blood Elementals.
    • Champion skulls are now given to a player picked at random from the top attacker list, no longer to the one who dealt the most damage. Skulls will also be Cursed (i.e. not insurable) from now on.
    • All magic weapons (either through enhancing, runic crafting, monster looting, etc.) can now spawn with the total damage split between all resistance types, whereas previously they would always spawn with 100% physical damage. This counts as one magic property. Weapons with this property will be hued according to the damage type with the highest value (the so called neon effect: neon green for poison, neon blue for cold, etc.). The higher the value, the deeper the hue.
    • Monster titles are now available. You can obtain them by slaying enough monsters in champion spawn areas. A list of such titles is available here on stratics. The first title is awarded at 300 kills, the second at 600, the third at 800. The decay rate is 90 points per day. Harrower titles work differently. Firstly, they are only awarded to players who make it in the top attackers list. Secondly, they never decay, ever. Once you have one, you can only go higher. Thirdly, the type of title awarded depends on the total number of other titles you have at 900 points or higher. For example, to obtain the Champion of Evil title you will need to have all 6 other champion titles at 900 points or more when you kill the Harrower. Note that killing the Harrower and then gaining points in the other titles will not work. Titles can be toggled on and off by clicking on yourself and choosing the last option.
    • Repair Deeds are now in. You can create one by choosing Repair Item in the craft menu, and targeting a blank scroll. Repair Deeds are available for Blacksmiths, Tailors, Tinkers, Carpenters and Fletchers.
    • Shields crafted with Blacksmithy will no longer have a 15% bonus to resistances if exceptional. This bonus will still apply to armors. WARNING: This fix will remove all such resistance bonuses from all existing shields.
    • Every creature hit by a Paralyzing Blow will now be immune to it for 8 seconds. All Paralyzing Blows attempted during this time span will result in loss of mana but no effect.
    • It's possible once again to recall or use a moongate to escape a murderer as long as you don't attack them first.
    • The Armor Ignore damage will no longer be based only on the physical part of the weapon damage.
    • Energy Vortices now have a small chance of appearing as a llama.
    • Ancient Wyrms can now poison on hit.
    • Serpentine Dragons no longer gain control of pets.
    • Skeletal Dragons and Serpentine Dragons now have a 20% chance of dealing triple damage to pets.
    • All undead, elemental and a few other creatures are now immune to Bleed Attacks.
    • Arcane Daemons can now use Concussion Blow, Gargoylee Enforcers and Abyssmal Horror gained Whirlwind Attack, Shadow Knights now have both ConcussionBlow and CrushingBlow at their disposal, while Moloch can now use both Concussion Blow and Whirlwind.
    • The Wanderer of the Void box in the Lamp Room can no longer be opened from the outside.
    • Most summons are now harder to dispel.
    • Pixies now have a small chance of dropping a statue.
    • The following creatures can now auto-dispel (i.e. they have a 10% chance of automatically dispelling a summon when attacked): Meer Mages, Meer Eternals, Impalers, Fleshrenderers, the Harrower, its tentacles, and Lord Oaks. Barracoon is the only one left with a 100% chance.
    • All Harrower spawn locations are now accurate.
    • Neira gains a speed boost when her hits go below 1/4.
    • Rikktor's chance of using Earthquake has been raised.
    • You no longer receive the "you may not enter" message when attempting to enter a private house.
    • Close Wounds now cures 0-2 more hps.
    • Curse Weapon now lasts longer (36 seconds at 120 Necromancy instead of 17).
    • Corpse Skin now lowers Fire and Poison resistances by 15 points, not 10.
    • Evil Omen now lasts slightly longer.
    • Mind Rot now lasts twice as much against NPCs.
    • Wither and Poison Strike are now influenced by Spell Damage Increase bonuses.
    • Mind Blast and area spells are no longer influenced by the spellbook Slayer property.
    • Paragon creatures now have an additional loot pack based on their fame.
    • The chance of creatures turning into Paragons is now scaled based on the creature's Karma, ranging from 1/20 (lowest) to 1/10 (highest).
    • Sledge Hammers, Iron Keys, Key Rings, as well as Dart, Poison and Explosion Traps are now craftable with Tinkering.
    • Virtues work now exactly as on OSI. Most notably, Justice decreases a lot faster, and you can no longer go past the Knight level (the maximum number of blue dots is now 30, not 40).
    • You can no longer overcome sex restrictions on armors by wearing them while under Vampiric Embrace form.
    • The Night's Kiss sprite has been fixed (it was reversed).
    • Slayer weapons no longer give opposing type monsters a 20% damage bonus.
    • Both long and short kills displayed by "I must consider my sins" are now on the same line.
    • Text spoken by ghosts of players with GM Spirit Speak will now appear normal to everyone.
    • The Witch Apprentice quest now gives 2000~2200 gp as additional reward.
    • The command prefix has been changed from [ to ] because the new client (version 4.0.11a) handles it differently.
    Ultima modifica di Gastaman; 09-06-2005, 17:54.
    Si scrive Felucca, non Felluca o Fellucca!
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