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  • personaggi di dragonlance per d&d

    qualcuno sa dirmi dove o in che manuale posso trovare i caratteri dei personaggi di dragonlance per D&d 3a edizione?
    mi interessano soprattutto raistlin fistandantilus e lord soth
    se è possibili versioni ufficiali (ho gia cercato sul manuale di dragonlance per 3a edizione ma ci sono solo personaggi secondari)
    The Vile Fistandantilus Mago Umano
    The Hero Lord Isildur Sacerdote di Es


    *ARE YOU READY?*
    (KoRn - Blind)

  • #2
    Re: personaggi di dragonlance per d&d

    Originally posted by Fistandantilus
    qualcuno sa dirmi dove o in che manuale posso trovare i caratteri dei personaggi di dragonlance per D&d 3a edizione?
    mi interessano soprattutto raistlin fistandantilus e lord soth
    se è possibili versioni ufficiali (ho gia cercato sul manuale di dragonlance per 3a edizione ma ci sono solo personaggi secondari)
    Forse e dico forse.. li trovi nel manuale delle torri dell'alta stregoneria ma è solo in inglese e non lo ho ancora visto..
    O se no nel manuale della guerra delle lance per la 3 edizioni mi pare che debba ancora uscire.. o è uscito semper solo in inglese


    Quelli che tu chiami personaggi secondari. Sono i personaggi principali della 3 edizioni che si base tutta nella 5 era.. e quindi dopo la guerra delle anime =D

    Spero di esserti stato utile...
    ModeratoreGDR CARTACEI-WAR GAMES-TCG
    - UFO-MISTERI-PARANORMALE
    - Al Bar dello sport

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    • #3
      nessuno ha un sito con i suddetti pg?
      The Vile Fistandantilus Mago Umano
      The Hero Lord Isildur Sacerdote di Es


      *ARE YOU READY?*
      (KoRn - Blind)

      Commenta


      • #4
        Raistlin Majere



        Male Human Wizard 30
        Strength 10 0 Fortitude +11 Armor Class 16
        Dexterity 16 +3 Reflex +14 Flat-footed AC 13
        Constitution 8 -1 Will +23 Touch AC 16
        Intelligence 30 +10 Alignment NE Base Attack +15/+10
        Wisdom 16 +3 Speed 30 Melee Attack +15/+10
        Charisma 17 +3 Initiative +3 Ranged Attack +18/+13
        Hit Points 76 Size Medium-size


        Special:
        Proficiency in club, dagger and quarterstaff. Enhanced Intelligence: Raistlin has used wish spells to increase his intelligence. His Intelligence score has a +4 inherent bonus in its value.

        Skills:
        Alchemy +15, Appraise +12, Balance +8, Concentration +33, Disguise +8, Handle Animal +6, Heal +6, Hide +7, Intuit Direction +6, Knowledge (Anatomy) +19, Knowledge (Arcana) +57, Knowledge (Geography) +13, Knowledge (History) +27, Knowledge (Planar) +24, Listen +8, Move Silently +10, Perform +5, Profession(Herbalist) +19, Ride +5, Scry +25, Search +12, Sense Motive +7, Spellcraft +59

        Feats:
        Combat Casting, Craft Wondrous Item, Craft Staff, Empower Spell, Enhance Spell, Epic Spellcasting, Epic Skill Focus (Knowledge: Arcana), Epic Skill Focus (Spellcraft), Heighten Spell, Improved Spell Capacity (10th), Iron Will, Maximise Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Penetration, Spellcasting Prodigy, Summon Familiar, Improved Metamagic (x2)

        Spells
        Wizard Spells per Day: 6/7/7/7/6/6/6/6/5/5/3/2; base DC 26 + spell level, 28 + spell level for Evocation. Caster level 30.

        Epic Spells per Day: 5, spell DC 36.

        Raistlin knows the following spells from the Epic Level Handbook. Animus Blast, Dreamscape, Epic Mage Armor, Epic Spell Reflection, Greater Ruin, Greater Spell Resistance, Rain of Fire, Ruin. This is in addition to a large number of unique epic level spells developed by both Raistlin and Fistandantilus. Raistlin knows hundreds of spells many of which are unique and were devised by the great Fistandantilus as well as himself. Many of these are so potent and dangerous that lesser wizards fear to even use them.

        Weapons:
        Staff of Magius +17/+12 melee (1d6+2, crit x2), dagger of magius +18/+13 melee (1d4+3, crit 19-20/x2)

        Possessions:
        Staff of Magius, Dragon Orb of Silvanesti, Bloodstone Pendant, Dagger of Magius. Raistlin has vast resources available to him and can acquire or construct almost any item he might need although he views dependency on lesser items as a sign of weakness.

        Commenta


        • #5
          Fistandantilus

          Male Undead (augmented human) Demilich Wiz 21 / Wizard of High Sorcery 10 / Archmage 5
          Strength 9 (-1) Fortitude +15 Armor Class 57
          Dexterity 15 (+2) Reflex +17 Flat-footed AC 55
          Constitution 0 (-5) Will +33 Touch AC 52
          Intelligence 36 (+13) Alignment NE Base Attack +17
          Wisdom 29 (+9) Speed Fly 180(p) Melee Attack +56
          Charisma 28 (+9) Initiative +2 Ranged Attack +59
          Hit Points 234 Size Diminutive

          Special:

          Touch attack, paralyzing touch (DC 54), fear aura (DC 33), frightful presence, paralyzing gaze, trap the soul (DC 54), turn resistance +20, DR 30/-, undead traits, demilich immunities (immunity to mind-affecting attacks, cold, electricity, and polymorph; though he can use polymorph effects on himself), perfect automatic still spell, spell-like abilities (as 36th-level caster; DC 54): at will - alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispelling, harm, summon monster I-IX, telekinesis, weird; 2/day - greater planar ally; magic immunity, phylactery transference, acid, fire, and sonic resistance 20. Moon magic, tower resources, arcane research +5, secrets of the Black Robes (magic of betrayal 5/day, magic of darkness 5/day, magic of fear, magic of hunger, magic of pain 5/day - DC 19 + spell level). Archmage high arcana (arcane fire 600ft. range, 5d6+1d6 per spell level, arcane reach, mastery of elements, mastery of shaping, spell power +1).
          Skills:

          Appraise +23 (+25 with alchemical items, written works, and gems), Bluff +19, Concentration +48 (+52 when casting defensively), Craft (alchemy) +38, Craft (calligraphy) +18, Craft (gemcutting) +23, Decipher Script +28, Hide +34, Intimidate +25, Knowledge (arcana) +57, Knowledge (architecture and engineering) +28, Knowledge (dungeoneering) +28, Knowledge (geography) +28, Knowledge (history) +38, Knowledge (local) +38, Knowledge (nature) +28, Knowledge (nobility and royalty) +28, Knowledge (the planes) +43, Listen +29, Move Silently +22, Profession (scribe) +19, Search +41 (+43 with secret or hidden doors), Sense Motive +29, Speak Language (see below), Spellcraft +64, Spot +29.
          Feats:

          Automatic Quicken Spell, Blinding Speed, Combat Casting, Craft Rod, Craft Staff, Craft Wondrous Item, Enhance Spell, Forge Ring, Improved Metamagic, Improved Spell Capacity x2, Maximize Spell, Multispell, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (Spellcraft), Spell Focus (enchantment), Spell Focus (necromancy), Still Spell, Spell Penetration, Tenacious Magic.
          Languages

          Common, Ergothian, Abyssal, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Kalinese, Kolshet, Nerakese, Nestari, Nordmaarian, Solamnic.
          Spells

          Wizard Spells Prepared (4/8/7/7/7/6/5/5/5/5/3/3; save DC 23 + spell level, 24 + spell level with enchantment and necromancy spells. Caster level 36th.)
          Weapons:

          Touch attack (+56/+51 melee, 10d6+20, touch)
          Possessions:

          Unknown.

          Commenta


          • #6
            Lord Soth, Spring 356 AC

            Male Undead (Augmented Humanoid) Fighter 7/Cleric 1/Knight of the Crown 5/Rogue Knight 5
            Strength 26 (+8) Fortitude +23 Armor Class 33
            Dexterity 14 (+2) Reflex +14 Flat-footed AC 32
            Constitution 10 (0) Will +17 Touch AC 13
            Intelligence 11 (0) Alignment LE Base Attack +17
            Wisdom 14 (+2) Speed 20 ft. Melee Attack +25
            Charisma 26 (+8) Initiative +4 Ranged Attack +19
            Hit Points 122 Size Medium

            Note: As an undead creature, Lord Soth technically has no Constitution score.
            Special:

            Cleric Abilities: Aura, rebuke undead (+2 synergy bonus), spells, spontaneous casting.

            Death Knight: Abyssal blast 1/day (range 1120 ft., 18d6 half-fire half-divine damage, Reflex DC 27 for half); create skeletal warrior; damage reduction 10/magic; fear aura (Will DC 27; immune to cold, electricity, and polymorph effects; power word 1/day (blind, stun, or kill, as 18th-level wizard); see invisibility; spell resistance 28; summon mount (typically a 9-HD nightmare); symbol 1/day (pain or fear, as 18th-level wizard); spell-like abilities (1/day – detect magic, dispel magic, wall of ice, as 18th-level wizard); touch attack (1d8+8 plus 1 Con, Will DC 27 for half damage and no Con loss); turn immunity; undead followers (up to 36 HD); undead traits.

            Knight of the Crown Abilities: Fight to the death, heroic initiative (+2).

            Rogue Knight Abilities: Desperate strike +2d6, dire providence, fate's hand, favored foe +2 (Knights of Solamnia), hardhearted, honor's price, smite law 1/day (+8 to hit, +5 to damage).

            Ex-Knight of Solamnia: As an ex-Knight of Solamnia, Lord Soth does not have the honorable will, knightly courage, or strength of honor abilities. He has traded his Knight of the Sword and Knight of the Rose levels for Rogue Knight levels, and has gained the fate's hand, favored foe*, and hardhearted abilities for being an ex-Knight. *Favored foe is not named as such but is described in the Former Knight Levels section of the rogue knight prestige class.

            Lord Soth's Nightmare: Large outsider (evil, extraplanar); HD 9d8+36; hp 80; Init +6; Spd 30 ft., fly 90 ft.; AC 30, touch 11, flat-footed 28; Base Atk +9; Grp +17; Atk +12/+12 melee (1d8+4 plus 1d4 fire, 2 hooves) and +7 melee (1d8+2, bite); AL NE; SV Fort +10, Ref +8, Will +8; Str 19, Dex 14, Con 18, Int 12, Wis 14, Cha 10.

            Languages: Abyssal, Common, Infernal.

            Skills and Feats: Concentration +16, Diplomacy +2, Intimidate +12, Knowledge (the planes) +13, Listen +16, Move Silently +14, Search +13, Sense Motive +14, Spot +16, Survival +14 (+16 on other planes and following tracks); Alertness, Improved Initiative, Run, Track.

            Special Qualities: Astral projection, darkvision 60 ft., etherealness, flaming hooves, smoke.

            Possessions: +1 chainmail barding, military saddle.
            Skills:

            Bluff +8*, Diplomacy +18*, Gather Information +6*, Handle Animal +13, Intimidate +15*, Knowledge (arcana) +5, Knowledge (nobility & royalty) +8, Knowledge (religion) +5, Listen +4, Ride +21, Speak Language (Infernal), Spellcraft +4, Spot +4. *These skills increase by +5 when dealing with dishonorable or unsavory characters, and are decreased by –5 when dealing with the Knights of Solamnia.
            Feats:

            Alertness, Cleave, Diehard, Endurance, Great Cleave, Honor-bound, Improved Critical (greatsword), Leadership, Mounted Combat, Power Attack, Ride-By Attack, Stubborn, Weapon Focus (greatsword), Weapon Specialization (greatsword).
            Languages

            Common, Infernal, Solamnic.
            Spells

            Spells: Cleric Spells per Day: 3/2+1; base DC = 12 + spell level. Deity: Takhisis. Domains: Evil (cast evil spells at +1 caster level), Law (cast law spells at +1 caster level).
            Weapons:

            +3 unholy greatsword (+28/+23/+18/+13 melee, 2d6+16/17-20) or touch (+25/+20/+15/+10 melee, 1d8+8 and 1 Con).
            Possessions (as NPC):

            +5 full plate, +1 lance, +3 unholy greatsword, amulet of natural armor +2, belt of giant strength +4, cloak of Charisma +4, ring of protection +2.
            Description:

            6'5" 300 lbs., glowing orange eyes, approximately 400 years old.

            Commenta


            • #7
              Dove gli hai beccati =D?

              Son bellissimi =D =D =D
              ModeratoreGDR CARTACEI-WAR GAMES-TCG
              - UFO-MISTERI-PARANORMALE
              - Al Bar dello sport

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              • #8
                mi fa piacere vedere che fista è la cosa piu sgravata che si sia mai vista
                The Vile Fistandantilus Mago Umano
                The Hero Lord Isildur Sacerdote di Es


                *ARE YOU READY?*
                (KoRn - Blind)

                Commenta


                • #9
                  questi pg sono ufficiali?

                  potresti dirmi dove li hai trovati?

                  ci sono anche caramon sturm, flint, tasselhoff, verminaard, dalamar ecc?
                  Ultima modifica di Korn83; 01-04-2005, 12:06.
                  The Vile Fistandantilus Mago Umano
                  The Hero Lord Isildur Sacerdote di Es


                  *ARE YOU READY?*
                  (KoRn - Blind)

                  Commenta


                  • #10
                    Originally posted by Dark
                    Dove gli hai beccati =D?

                    Son bellissimi =D =D =D
                    trovati ma purtroppo non sono ufficiali anche se sono cmq bellissimi http://www.dl3e.com/fan/rules/character/11486.aspx

                    a proposito sei dark l'ex cavaliere nero di supremacy?
                    The Vile Fistandantilus Mago Umano
                    The Hero Lord Isildur Sacerdote di Es


                    *ARE YOU READY?*
                    (KoRn - Blind)

                    Commenta


                    • #11
                      Non sò.. se ce ne sono stati altri dopo di me sinceramente..
                      Cmq si


                      Tu sei korn dell bg O_O?
                      ModeratoreGDR CARTACEI-WAR GAMES-TCG
                      - UFO-MISTERI-PARANORMALE
                      - Al Bar dello sport

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                      • #12
                        credo che quello che intendi tu fosse korne il capitano delle bg...no io ero isildur cavaliere sk sacerdote di es credo di averti trovato in giro per destard a caccia solitaria di draghi un paio di volte ...poi ti conoscevo per fama...credo che fossi un cavaliere nero molto forte
                        The Vile Fistandantilus Mago Umano
                        The Hero Lord Isildur Sacerdote di Es


                        *ARE YOU READY?*
                        (KoRn - Blind)

                        Commenta


                        • #13
                          Originally posted by Fistandantilus
                          credo che quello che intendi tu fosse korne il capitano delle bg...no io ero isildur cavaliere sk sacerdote di es credo di averti trovato in giro per destard a caccia solitaria di draghi un paio di volte ...poi ti conoscevo per fama...credo che fossi un cavaliere nero molto forte
                          No ero scarso inconfronto a altri =| ma tutti credevano fossi forte o_O

                          Boh cmq ho capito chi sei.. devi aver fatto la conoscienza dei miei 2 drow qualche volta mi sà
                          ModeratoreGDR CARTACEI-WAR GAMES-TCG
                          - UFO-MISTERI-PARANORMALE
                          - Al Bar dello sport

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